package l1j.server.server.model.skill;

public class L1SkillName {
    //[Legends] Rebuilding Skill Names For IDs

    public static final int Skill_LesserHeal = 1;
    public static final int Skill_Light = 2;
    public static final int Skill_Shield = 3;
    public static final int Skill_EBolt = 4;
    public static final int Skill_Teleport = 5;
    public static final int Skill_IceDagger = 6;
    public static final int Skill_WindShuriken = 7;
    public static final int Skill_HolyWeapon = 8;
    public static final int Skill_CurePoison = 9;
    public static final int Skill_ChillTouch = 10;
    public static final int Skill_Poison = 11;
    public static final int Skill_EnchantWeapon = 12;
    public static final int Skill_Detection = 13;
    public static final int Skill_DecreaseWeight = 14;
    public static final int Skill_FireArrow = 15;
    public static final int Skill_Stalac = 16;
    public static final int Skill_Lightning = 17;
    public static final int Skill_TurnUndead = 18;
    public static final int Skill_Heal = 19;
    public static final int Skill_Blind = 20;
    public static final int Skill_EnchantArmor = 21;
    public static final int Skill_FrostCloud = 22;
    public static final int Skill_WeakElemental = 23;
    public static final int Skill_none = 24;
    public static final int Skill_Fireball = 25;
    public static final int Skill_EnchantDex = 26;
    public static final int Skill_WeaponBreak = 27;
    public static final int Skill_VampiricTouch = 28;
    public static final int Skill_Slow = 29;
    public static final int Skill_EarthJail = 30;
    public static final int Skill_CounterMagic = 31;
    public static final int Skill_Meditate = 32;
    public static final int Skill_Paralyze = 33;
    public static final int Skill_CallLightning = 34;
    public static final int Skill_GreaterHeal = 35;
    public static final int Skill_TameMonster = 36;
    public static final int Skill_RemoveCurse = 37;
    public static final int Skill_ConeOfCold = 38;
    public static final int Skill_ManaDrain = 39;
    public static final int Skill_Darkness = 40;
    public static final int Skill_CreateZombie = 41;
    public static final int Skill_EnchantStr = 42;
    public static final int Skill_Haste = 43;
    public static final int Skill_Cancel = 44;
    public static final int Skill_Eruption = 45;
    public static final int Skill_SunBurst = 46;
    public static final int Skill_Weakness = 47;
    public static final int Skill_BlessWeapon = 48;
    public static final int Skill_HealPledge = 49;
    public static final int Skill_IceLance = 50;
    public static final int Skill_Summon = 51;
    public static final int Skill_HolyWalk = 52;
    public static final int Skill_Tornado = 53;
    public static final int Skill_GreaterHaste = 54;
    public static final int Skill_Berzerkers = 55;
    public static final int Skill_Disease = 56;
    public static final int Skill_FullHeal = 57;
    public static final int Skill_Firewall = 58;
    public static final int Skill_Blizzard = 59;
    public static final int Skill_Invisibility = 60;
    public static final int Skill_Resurrection = 61;
    public static final int Skill_Earthquake = 62;
    public static final int Skill_LifeStream = 63;
    public static final int Skill_Silence = 64;
    public static final int Skill_LightningStorm = 65;
    public static final int Skill_FogOfSleeping = 66;
    public static final int Skill_Polymorph = 67;
    public static final int Skill_ImmuneToHarm = 68;
    public static final int Skill_MassTeleport = 69;
    public static final int Skill_FireStorm = 70;
    public static final int Skill_DecayPotion = 71;
    public static final int Skill_CounterDetection = 72;
    public static final int Skill_CreateMagicalWeapon = 73;
    public static final int Skill_MeteorStrike = 74;
    public static final int Skill_GreaterResurrection = 75;
    public static final int Skill_MassSlow = 76;
    public static final int Skill_Destroy = 77;
    public static final int Skill_AbsoluteBarrier = 78;
    public static final int Skill_AdvanceSpirit = 79;
    public static final int Skill_FreezingBlizzard = 80;
    public static final int Skill_ShockStun = 87;
    public static final int Skill_ReductionArmor = 88;
    public static final int Skill_BounceAttack = 89;
    public static final int Skill_SolidCarriage = 90;
    public static final int Skill_CounterBarrier = 91;
    public static final int Skill_BlindHiding = 97;
    public static final int Skill_EnchantVenom = 98;
    public static final int Skill_ShadowArmor = 99;
    public static final int Skill_PurifyStone = 100;
    public static final int Skill_MovingAcceleration = 101;
    public static final int Skill_BurningSpirit = 102;
    public static final int Skill_DarkBlind = 103;
    public static final int Skill_VenomResist = 104;
    public static final int Skill_DoubleBreak = 105;
    public static final int Skill_UncannyDodge = 106;
    public static final int Skill_ShadowFang = 107;
    public static final int Skill_ArmorBreak = 108;
    public static final int Skill_DressMighty = 109;
    public static final int Skill_DressDex = 110;
    public static final int Skill_DressEvasion = 111;
    public static final int Skill_TrueTarget = 113;
    public static final int Skill_Glowing_Aura = 114;
    public static final int Skill_Shining_Aura = 115;
    public static final int Skill_CallPledgeMember = 116;
    public static final int Skill_Brave_Aura = 117;
    public static final int Skill_Teleport_to_Pledge_Member = 118;
    public static final int Skill_ResistMagic = 129;
    public static final int Skill_BodytoMind = 130;
    public static final int Skill_TeleportToMotherTree = 131;
    public static final int Skill_TripleShot = 132;
    public static final int Skill_ElementalFallDown = 133;
    public static final int Skill_CounterMirror = 134;
    public static final int Skill_ClearMind = 137;
    public static final int Skill_ResistElemental = 138;
    public static final int Skill_ReturnToNature = 145;
    public static final int Skill_BloodtoSoul = 146;
    public static final int Skill_ProtectionFromElemental = 147;
    public static final int Skill_FireWeapon = 148;
    public static final int Skill_WindShot = 149;
    public static final int Skill_WindWalk = 150;
    public static final int Skill_EarthSkin = 151;
    public static final int Skill_Entangle = 152;
    public static final int Skill_EraseMagic = 153;
    public static final int Skill_SummonLesserElement = 154;
    public static final int Skill_BlessOfFire = 155;
    public static final int Skill_EyeofStorm = 156;
    public static final int Skill_EarthBind = 157;
    public static final int Skill_NaturesTouch = 158;
    public static final int Skill_BlessOfEarth = 159;
    public static final int Skill_Aqua_Protect = 160;
    public static final int Skill_AreaOfSilence = 161;
    public static final int Skill_SummonGreaterElement = 162;
    public static final int Skill_BurningWeapon = 163;
    public static final int Skill_NaturesBlessing = 164;
    public static final int Skill_NaturesMiracle = 165;
    public static final int Skill_StormShot = 166;
    public static final int Skill_WindShackle = 167;
    public static final int Skill_IronSkin = 168;
    public static final int Skill_ExoticVitalize = 169;
    public static final int Skill_WaterLife = 170;
    public static final int Skill_ElementalFire = 171;
    public static final int Skill_Storm_Walk = 172;
    public static final int Skill_Pollute_Water = 173;
    public static final int Skill_Striker_Gale = 174;
    public static final int Skill_Soul_of_Flame = 175;
    public static final int Skill_Additional_Fire = 176;
    public static final int Skill_DragonSkin = 181;
    public static final int Skill_BurningSlash = 182;
    public static final int Skill_GuardBreak = 183;
    public static final int Skill_MagmaBreath = 184;
    public static final int Skill_AwakenAntharas = 185;
    public static final int Skill_BloodLust = 186;
    public static final int Skill_FoeSlayer = 187;
    public static final int Skill_ResistFear = 188;
    public static final int Skill_ShockSkin = 189;
    public static final int Skill_AwakenFafurion = 190;
    public static final int Skill_MortalBody = 191;
    public static final int Skill_ThunderGrab = 192;
    public static final int Skill_HorrorOfDeath = 193;
    public static final int Skill_FreezingBreath = 194;
    public static final int Skill_AwakenValakas = 195;
    public static final int Skill_MirrorImage = 201;
    public static final int Skill_Confusion = 202;
    public static final int Skill_Smash = 203;
    public static final int Skill_IllusionOgre = 204;
    public static final int Skill_CubeIgnition = 205;
    public static final int Skill_Concentration = 206;
    public static final int Skill_MindBreak = 207;
    public static final int Skill_BoneBreak = 208;
    public static final int Skill_IllusionLich = 209;
    public static final int Skill_CubeQuake = 210;
    public static final int Skill_Patience = 211;
    public static final int Skill_Phantasm = 212;
    public static final int Skill_ArmBreaker = 213;
    public static final int Skill_IllusionDiaGolem = 214;
    public static final int Skill_CubeShock = 215;
    public static final int Skill_Insight = 216;
    public static final int Skill_Panic = 217;
    public static final int Skill_JoyofPain = 218;
    public static final int Skill_IllusionAvatar = 219;
    public static final int Skill_CubeBalance = 220;

}
